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Tier lists / Heroes

Hero tier list

All 31 heroes, for a plain hero with no trinkets or upgrades. A hero's value changes during a run, so the table below also shows each one by stage.

From the beta. These tiers are based on our testing during the beta. Balance can change and the sample is small, so treat them as a guide.

S
A
B
C

Tiers by stage of the run

Early is around floor 5, middle around floor 10, and late is after the boss.

HeroClassOverallEarlyMiddleLateNote
Apprentice Wizard S S S B Superb early area damage; fades by the late game.
Archmage Wizard S S S A Top early carry, and its area damage strips armor across the enemy team.
Blood Witch Warlock S A S S Drains health to sustain; keeps improving and shines late.
Sellsword Merchant S A S A Strong at every stage, but costs gold after each battle.
Warchief Barbarian S A S S Excellent at every stage, and it boosts the whole team.
Wildheart Druid S S S S Best all-round hero, especially once levelled; very strong against monsters too.
Assassin Rogue A B A B Steady but unspectacular; average at every stage.
Bard Bard A B A A Solid team buffs, especially useful against monsters on later floors.
Berserker Barbarian A A S A Strong bruiser from level two onward; peaks around floor 10.
Crusader Knight A B A A Durable front-liner; gets noticeably better in the late game.
Cutpurse Rogue A B A S Slow start, but a strong late-game piece in the right team.
Grove Warden Druid A B A A Middle of the pack at every stage, and a fine filler.
Guildmaster Merchant A B A S Late-game anchor that loves a full purse; best at the front.
Illusionist Wizard A C A S Poor early, excellent at level three with the right team.
Martyr Cleric A B A B Sturdy protector with average results at every stage.
Necromancer Warlock A B A A Slow early, then solid but unremarkable.
Paladin Knight A B A A Reliable healer-tank that grows stronger as the run goes on.
Shieldbearer Knight A A A A Steady front-line wall; best in the first slot.
Squire Knight A B A A Dependable front-liner at every stage; never flashy.
Thornweaver Druid A B B A Average overall; dips mid-run and recovers late.
Warlock Warlock A A B B Decent early, then fades as the run goes on.
Acolyte Cleric B C B B Healing alone rarely wins fights, though it improves with levels.
Alchemist Merchant B C B B Spends gold to act; poor when your purse is empty.
Bounty Hunter Merchant B B B C Fragile, and fades late. Its gold income isn't reflected in this tier.
Peddler Merchant B B C B Modest in battle from mid-run on, but a useful gold earner.
Pyromancer Wizard B B B B High damage on paper, but below average on most teams.
Skullsplitter Barbarian B B C B Hits hard, but it is fragile and fades from mid-run on.
Minstrel Bard C C C C Modest in battle, and rarely seen, so this placement is less certain.
Moneylender Merchant C C C C Modest in battle. Its real value is the extra gold from wins.
Oracle Cleric C C C C A niche pick. Other supports usually have more impact.
Ranger Ranger C C C C Fragile and low impact, especially later in a run.

How to use this list

Levels usually matter more than tiers. A level 3 hero from a lower tier will often do more than a level 1 hero from a higher one, so don't pass up a copy of a hero you're already building.

Tiers rate heroes in battle. Gold earned outside a fight isn't counted, so income heroes like Moneylender and Peddler can be worth more than their tier suggests.

Teams matter too. Some heroes are much better with the right partners. Read the synergy guides to see what works together.