Heroes / Wildheart
The joint-highest starting health, plus self-healing. At level 3 it gets much stronger once it is hurt.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 2 | 8 | 0 | 2 |
| Level 2 | 2 | 10 | 0 | 2 |
| Level 3 | 3 | 12 | 0 | 3 |
Abilities
Strike
Main attack, melee. Deals its power as physical damage to the front enemy.
Also on: Berserker, Cutpurse, Grove Warden, Guildmaster, Martyr, Paladin, Peddler, Sellsword, Shieldbearer, Skullsplitter, Squire, Thornweaver, Warchief
Second Wind
End of each round. Heals itself by its power.
Bloodlust
Reaction. Gains +1 power every time it loses health, with no limit. Hits stopped by armor don't count.
Also on: Berserker, Blood Witch, Pyromancer, Skullsplitter
Shapeshift
Reaction. The first time it drops below half health it gains +3 power and +2 armor.
How to use Wildheart
Best position: front.
Eight health and 2 power at level 1 make it an excellent early front-liner that also deals real damage.
Second Wind heals it by its power every round, so power buffs make it harder to kill as well as more dangerous.
Below half health at level 3, Shapeshift adds 3 power and 2 armor, once per battle. Bloodlust from level 2 adds even more power as it takes hits.
Good teammates
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Warchief
Battle Cry improves both its attacks and its healing.
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Paladin
A huge health pool makes for a huge Lay on Hands revive.
Tier by stage of the run
Early S · Middle S · Late S. Best all-round hero, especially once levelled; very strong against monsters too.