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Trinkets

Each hero can wear one trinket. Get them from Treasure rooms, Shops and enemy loot, or melt one into a hero's permanent abilities at a Forge.

TrinketRarityPriceEffect
Aegis Amulet rare 35 No single attack can deal more than 3 damage to this unit.
Anchor Stone common 20 Can't be pulled by Provoke and can't lose speed.
Cursed Idol legendary 60 At the start of each round deals 2 magical damage to every unit on both teams, itself included. Ignores armor.
Duelist's Medal common 20 +2 damage when attacking an enemy with more power than this unit.
Ember Heart common 20 Each time this unit dies, every living enemy takes 3 magical damage. Fires again if it revives and dies again.
Executioner's Axe rare 35 Main attack, melee: deals its power as physical damage to the front enemy, doubled if that enemy is below half health. Pierces armor.
Grappling Hook common 20 Start of battle: pulls the enemy's back unit to the front.
Holy Water common 20 At the start of each round removes Hexed, Held, Weakened, Burning, Marked and Poisoned from itself.
Lightning Rod common 20 Enemy single-target ranged attacks against any friend hit this unit instead. Area attacks are not redirected.
Mirror Shield rare 35 When an enemy's ranged attack targets this unit, deals 2 magical damage back to that enemy.
Phoenix Feather legendary 60 The first time this unit dies, it comes back at full health.
Quicksilver Boots common 20 Start of battle: +3 speed.
Sands of Time rare 35 At the end of round 3, heals itself to full health. Once.
Spiked Gauntlets rare 35 After this unit's melee attack lands, the enemy directly behind the target takes half that damage as a separate hit.
Storm Focus rare 35 After this unit's single-target ranged attack lands, the enemy next to the target (in front of it if possible) takes half that damage as a separate hit. Area attacks don't chain.
Thief's Gloves rare 35 Each attack that damages an enemy steals 1 power from it (while it has power).
Tower Shield common 20 Start of battle: +2 armor to the friend directly behind it.
Trophy Belt rare 35 +1 power each time an enemy dies. An enemy that revives and dies again counts again.
Vampire Fang legendary 60 Whenever this unit's own action damages an enemy's health, it heals 2.
Venom Vial common 20 Each damaging attack by this unit adds a Poisoned stack to the target.
War Banner rare 35 Each time a friend dies, every surviving friend gains +1 power. A friend that revives and dies again counts again.

Listed prices are the base prices. Higher Peril levels and Sayo's Drawback raise them.