Heroes / Alchemist
Turns gold directly into damage on the enemy back line, so it needs a healthy purse to do anything.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 1 | 4 | 0 | 4 |
| Level 2 | 2 | 4 | 0 | 4 |
| Level 3 | 2 | 6 | 0 | 5 |
Abilities
Coin Toss
Main. Pays 2 gold to deal 4 magical damage to the back enemy. Does nothing without 2 gold.
Bolt
Main attack, ranged. Deals its power as magical damage to the enemy at the back.
Also on: Archmage, Assassin, Bounty Hunter, Pyromancer, Ranger
Bribe
Start of battle. Pays 10 gold: the enemy with the highest power is Held and skips its first attack. Does nothing without 10 gold.
How to use Alchemist
Best position: back.
Coin Toss deals 4 damage to the back enemy for 2 gold, whatever Alchemist's power is. That is strong early, when most heroes hit for 1 or 2.
It fires every turn while you can pay, so long fights can drain a purse quickly. Without 2 gold it does nothing.
At level 3, Bribe holds the strongest enemy for 10 gold at the start of each fight. Only keep it fielded if you can afford that habit.
Good teammates
-
Peddler
Plunder and Golden Touch help pay for the coin tosses.
-
Bounty Hunter
Both pressure the back line, and Bounty brings in gold from kills.
Tier by stage of the run
Early C · Middle B · Late B. Spends gold to act; poor when your purse is empty.
Other Merchant heroes
Bounty Hunter · Guildmaster · Moneylender · Peddler · Sellsword