Heroes
31 heroes across 10 classes. Each has three levels, and most gain a Signature ability at level 3. Filter by class or role, or open a hero for full stats and advice.
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Acolyte B
A plain healer that does nothing else until level 3, when Overflow turns extra healing into armor.
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Alchemist B
Turns gold directly into damage on the enemy back line, so it needs a healthy purse to do anything.
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Apprentice S
Fragile and very fast. Its Thunderclap hits every enemy from level 1, usually before they can act.
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Archmage S
Has both Thunderclap and Bolt from level 1, and grows into one of the most dangerous heroes in long fights.
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Assassin A
A fast back-line killer whose level 3 attacks ignore armor and hit twice as hard against slower enemies.
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Bard A
Barely fights, but every point of team power it gives multiplies across the whole lineup.
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Berserker A
Gets stronger every time it is hurt, then heals itself and goes into a frenzy at level 3.
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Blood Witch S
Heals itself with every attack and gains power when hurt, which makes it hard to wear down.
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Bounty Hunter B
A strong ranged attacker that pays for itself with kills and hits harder when your purse is full.
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Crusader A
Its Shield Bash deals power plus current armor, so everything that builds armor also builds its damage.
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Cutpurse A
The fastest hero at level 1, and at level 3 it attacks in a flurry of armor-piercing hits.
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Grove Warden A
A steady early hero that stops the front enemy's first attack and later shields teammates who have no armor.
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Guildmaster A
One of the biggest health pools in the game, with armor that grows with your gold.
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Illusionist A
Disrupts the enemy instead of damaging them, and at level 3 blocks all ranged attacks for two rounds.
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Martyr A
Hard to get rid of. It revives once, punishes its killer, and at level 3 takes hits for its neighbours.
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Minstrel C
A light healer that makes the whole team faster every round at level 3.
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Moneylender C
Pays you interest after every win and weakens the front enemy, though it never attacks directly.
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Necromancer A
Weakens enemies and is awkward to remove, then hands out armor as enemies fall.
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Oracle C
Saps enemy power, and at level 3 cancels the first attack against your team every round.
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Paladin A
A solid all-rounder that removes statuses, heals, and brings back the first fallen ally at level 3.
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Peddler B
A sturdy budget front-liner that earns gold every fight just by landing its first hit.
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Pyromancer B
Burns down the enemy back line with damage that ignores armor.
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Ranger C
A simple back-line shooter that marks the strongest enemy for double damage at level 3.
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Sellsword S
The strongest starting stats of any merchant, in exchange for 3 gold after every battle.
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Shieldbearer A
The classic armored front line, punishing melee attackers and shielding the hero behind it.
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Skullsplitter B
Hits as hard as anyone at level 1, but breaks easily. At level 3 it can land huge single blows.
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Squire A
Humble at first, but at level 3 it gives the hero in front of it more armor every round, with no cap.
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Thornweaver A
A durable, self-reliant front-liner with healing, counterattacks, and an aura that punishes melee.
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Warchief S
The team's power source. It gives everyone +1 power from level 1, and more per kill at level 3.
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Warlock A
Drains the front enemy while hexing the back one, and at level 3 its hexes keep growing.
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Wildheart S
The joint-highest starting health, plus self-healing. At level 3 it gets much stronger once it is hurt.
No heroes match those filters.