Heroes / Berserker
Gets stronger every time it is hurt, then heals itself and goes into a frenzy at level 3.
Stats by level
| Level | power | health | armor | speed |
|---|---|---|---|---|
| Level 1 | 2 | 6 | 0 | 3 |
| Level 2 | 2 | 8 | 0 | 3 |
| Level 3 | 3 | 10 | 0 | 4 |
Abilities
Strike
Main attack, melee. Deals its power as physical damage to the front enemy.
Also on: Cutpurse, Grove Warden, Guildmaster, Martyr, Paladin, Peddler, Sellsword, Shieldbearer, Skullsplitter, Squire, Thornweaver, Warchief, Wildheart
Bloodlust
Reaction. Gains +1 power every time it loses health, with no limit. Hits stopped by armor don't count.
Also on: Blood Witch, Pyromancer, Skullsplitter, Wildheart
Second Wind
End of each round. Heals itself by its power.
Frenzy
Reaction. The first time it drops below half health in a battle it becomes Frenzied: from then on it makes an extra melee attack for its power on the front enemy every round, even after healing back up.
How to use Berserker
Best position: front or middle.
Bloodlust adds 1 power each time it loses health. Being hit is part of the plan, so it can work near the front.
Armor stops Bloodlust from triggering, so don't spend armor buffs on this hero.
At level 3, Frenzy gives it an extra attack every round once it falls below half health, and that extra attack stays for the rest of the fight.
Good teammates
-
Acolyte
Healing keeps it alive through the damage that powers it up.
-
Martyr
Bond shares hits on adjacent allies, which helps it survive long enough to scale.
Tier by stage of the run
Early A · Middle S · Late A. Strong bruiser from level two onward; peaks around floor 10.