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Synergies

Hex, burn and poison

Damage over time that ignores armor, and the heroes who deliver it.

Armored enemies can absorb a huge amount of normal damage. Status damage ignores armor, which makes it a clean answer to armored enemies. Just check where they stand: Hex and Ignite go to the back, so use Venom Vial for an armored front like the Golem’s Vault.

The three damage statuses

Status Damage Duration Source
Hexed 2 per stack, each round 2 rounds, refreshed by each new Hex Hex
Burning 1, then 2, then 3, growing each round Until death or cleansed Ignite
Poisoned 1 per stack, each round The rest of the battle Venom Vial

The heroes

The trinket

Venom Vial adds a Poisoned stack with each damaging attack from the wearer. Put it on a hero who attacks often to build up stacks quickly.

How to use it

Hex stacks across different heroes. Each different hexer adds a stack, up to three. So Warlock and Pyromancer together do double the Hex damage of either one alone.

Hex targets the back. Both Hex and Ignite go for enemies at the back, so they tend to pick off fragile casters first. Remember this if your main problem is a big monster at the front.

These teams want time. Status damage builds up over rounds, so it needs a sturdy front line to give it those rounds.

Know the counters. Cleansing removes these statuses. Enemy healers can also keep up with low amounts of status damage, so don’t count on it alone. And when an enemy team uses these statuses on you, Paladin’s Purify and the Holy Water trinket are your answers.

Heroes in this pattern